interface Chip2053ExtendPropety {
    BAberrationOptimize?: boolean;
    BBlackingEnhance: boolean;
    BColorAdjust: number;
    BColorAdjustEn?: boolean;
    BdeGhost: boolean;
    BFirstLineSlantsDarkOptimization: number;
    BHeadDarkLineOpt: number;
    BLowAshPitsImprove: number;
    BlueRegValueConfigFifth?: number;
    BlueRegValueConfigSpecial?: number;
    BlueRegValueConfigThird?: number;
    BRemoveBadPointGain: number;
    BVanishingStrength: number;
    EnhancedMode?: number;
    EnhancedModeSwitch: boolean;
    FailureLEDElimination?: boolean;
    GAberrationOptimize?: boolean;
    GBlackingEnhance: boolean;
    GColorAdjust: number;
    GColorAdjustEn?: boolean;
    GdeGhost: boolean;
    GFirstLineSlantsDarkOptimization: number;
    GHeadDarkLineOpt: number;
    GLowAshPitsImprove: number;
    GreenRegValueConfigFifth?: number;
    GreenRegValueConfigSpecial?: number;
    GreenRegValueConfigThird?: number;
    GRemoveBadPointGain: number;
    GVanishingStrength: number;
    IsCustomMode?: boolean;
    RAberrationOptimize?: boolean;
    RBlackingEnhance: boolean;
    RColorAdjust: number;
    RColorAdjustEn?: boolean;
    RdeGhost: boolean;
    RedRegValueConfigFifth?: number;
    RedRegValueConfigSpecial?: number;
    RedRegValueConfigThird?: number;
    RFirstLineSlantsDarkOptimization: number;
    RHeadDarkLineOpt: number;
    RLowAshPitsImprove: number;
    RRemoveBadPointGain: number;
    RVanishingStrength: number;
    VRedRegValueConfigSpecial?: number;
    VRedRegValueConfigThird?: number;
}

Hierarchy

Properties

BAberrationOptimize?: boolean = common.Bool
BBlackingEnhance: boolean = common.Bool_true
BColorAdjust: number = common.UInt8_15
BColorAdjustEn?: boolean = common.Bool
BdeGhost: boolean = common.Bool_true
BFirstLineSlantsDarkOptimization: number = common.UInt8_1
BHeadDarkLineOpt: number = common.UInt8_1
BLowAshPitsImprove: number = common.UInt8_1
BlueRegValueConfigFifth?: number = common.UInt16
BlueRegValueConfigSpecial?: number = common.UInt16
BlueRegValueConfigThird?: number = common.UInt16
BRemoveBadPointGain: number = common.UInt16_1
BVanishingStrength: number = common.UInt8_23
EnhancedMode?: number = common.UInt8
EnhancedModeSwitch: boolean = common.Bool_true
FailureLEDElimination?: boolean = common.Bool
GAberrationOptimize?: boolean = common.Bool
GBlackingEnhance: boolean = common.Bool_true
GColorAdjust: number = common.UInt8_15
GColorAdjustEn?: boolean = common.Bool
GdeGhost: boolean = common.Bool_true
GFirstLineSlantsDarkOptimization: number = common.UInt8_1
GHeadDarkLineOpt: number = common.UInt8_1
GLowAshPitsImprove: number = common.UInt8_1
GreenRegValueConfigFifth?: number = common.UInt16
GreenRegValueConfigSpecial?: number = common.UInt16
GreenRegValueConfigThird?: number = common.UInt16
GRemoveBadPointGain: number = common.UInt16_1
GVanishingStrength: number = ...
IsCustomMode?: boolean = common.Bool
RAberrationOptimize?: boolean = common.Bool
RBlackingEnhance: boolean = common.Bool_true
RColorAdjust: number = common.UInt8_15
RColorAdjustEn?: boolean = common.Bool
RdeGhost: boolean = common.Bool_true
RedRegValueConfigFifth?: number = common.UInt16
RedRegValueConfigSpecial?: number = common.UInt16
RedRegValueConfigThird?: number = common.UInt16
RFirstLineSlantsDarkOptimization: number = common.UInt8_1
RHeadDarkLineOpt: number = common.UInt8_1
RLowAshPitsImprove: number = common.UInt8_1
RRemoveBadPointGain: number = common.UInt16_1
RVanishingStrength: number = common.UInt8_31
VRedRegValueConfigSpecial?: number = common.UInt16
VRedRegValueConfigThird?: number = common.UInt16