interface Chip2163ExtendPropety {
    BAberrationOptimize?: boolean;
    BBlackingEnhance?: boolean;
    BColorAdjust?: number;
    BColorAdjustEn?: boolean;
    BdeGhost: boolean;
    BFirstLineSlantsDarkOptimization: number;
    BHeadDarkLineOpt: number;
    BLowAshPitsImprove: number;
    BlueDN: boolean;
    BlueRegValueConfigSpecial?: number;
    BlueRegValueConfigThird?: number;
    BVanishingStrength: number;
    EnhancedMode?: number;
    EnhancedModeSwitch: boolean;
    FailureLEDElimination?: boolean;
    GAberrationOptimize?: boolean;
    GBlackingEnhance?: boolean;
    GColorAdjust?: number;
    GColorAdjustEn?: boolean;
    GdeGhost: boolean;
    GFirstLineSlantsDarkOptimization: number;
    GHeadDarkLineOpt: number;
    GLowAshPitsImprove: number;
    GreenDN: boolean;
    GreenRegValueConfigSpecial?: number;
    GreenRegValueConfigThird?: number;
    GVanishingStrength: number;
    RAberrationOptimize?: boolean;
    RBlackingEnhance?: boolean;
    RColorAdjust?: number;
    RColorAdjustEn?: boolean;
    RdeGhost: boolean;
    RedDN: boolean;
    RedRegValueConfigSpecial?: number;
    RedRegValueConfigThird?: number;
    RFirstLineSlantsDarkOptimization: number;
    RHeadDarkLineOpt: number;
    RLowAshPitsImprove: number;
    RVanishingStrength: number;
    VRedRegValueConfigSpecial?: number;
    VRedRegValueConfigThird?: number;
}

Hierarchy

Properties

BAberrationOptimize?: boolean = common.Bool
BBlackingEnhance?: boolean = common.Bool
BColorAdjust?: number = common.UInt8
BColorAdjustEn?: boolean = common.Bool
BdeGhost: boolean = common.Bool_true
BFirstLineSlantsDarkOptimization: number = common.UInt8_1
BHeadDarkLineOpt: number = common.UInt8_1
BLowAshPitsImprove: number = common.UInt8_1
BlueDN: boolean = common.Bool_true
BlueRegValueConfigSpecial?: number = common.UInt16
BlueRegValueConfigThird?: number = common.UInt16
BVanishingStrength: number = common.UInt8_23
EnhancedMode?: number = common.UInt8
EnhancedModeSwitch: boolean = common.Bool_true
FailureLEDElimination?: boolean = common.Bool
GAberrationOptimize?: boolean = common.Bool
GBlackingEnhance?: boolean = common.Bool
GColorAdjust?: number = common.UInt8
GColorAdjustEn?: boolean = common.Bool
GdeGhost: boolean = common.Bool_true
GFirstLineSlantsDarkOptimization: number = common.UInt8_1
GHeadDarkLineOpt: number = common.UInt8_1
GLowAshPitsImprove: number = common.UInt8_1
GreenDN: boolean = common.Bool_true
GreenRegValueConfigSpecial?: number = common.UInt16
GreenRegValueConfigThird?: number = common.UInt16
GVanishingStrength: number = common.UInt8_28
RAberrationOptimize?: boolean = common.Bool
RBlackingEnhance?: boolean = common.Bool
RColorAdjust?: number = common.UInt8
RColorAdjustEn?: boolean = common.Bool
RdeGhost: boolean = common.Bool_true
RedDN: boolean = common.Bool_true
RedRegValueConfigSpecial?: number = common.UInt16
RedRegValueConfigThird?: number = common.UInt16
RFirstLineSlantsDarkOptimization: number = common.UInt8_1
RHeadDarkLineOpt: number = common.UInt8_1
RLowAshPitsImprove: number = common.UInt8_1
RVanishingStrength: number = common.UInt8_31
VRedRegValueConfigSpecial?: number = common.UInt16
VRedRegValueConfigThird?: number = common.UInt16