interface Chip5253BExtendProperty {
    @_xsi:type?: "Chip5253BExtendProperty";
    AdvancedRLowAshColorCastCompensation1: number;
    AdvancedRLowAshColorCastCompensation2?: number;
    AdvancedRLowAshColorCastCompensation3: number;
    BrightBlockCouplingOptimization: number;
    CrossCouplingOptimization: number;
    DislodgeBadPointsGrade: number;
    FirstSweepBiasElimination: number;
    FirstSweepElimination: number;
    GradientCompensation?: number;
    GradientCompensationOne?: number;
    GrayHorizontalStripesEliminateLow?: boolean;
    IsSetLowEffectGamma?: boolean;
    LowAshColorCastCompensation?: number;
    LowAshEnhanceUniformity: boolean;
    TextGhostElimination: number;
    UnderEliminateGhost: number;
    UnderEliminateGhostingEnhancedMode: boolean;
}

Hierarchy

Properties

@_xsi:type?: "Chip5253BExtendProperty" = ...
AdvancedRLowAshColorCastCompensation1: number = common.UInt8_31
AdvancedRLowAshColorCastCompensation2?: number = common.UInt8
AdvancedRLowAshColorCastCompensation3: number = common.UInt8_31
BrightBlockCouplingOptimization: number = common.UInt8_31
CrossCouplingOptimization: number = common.UInt8_31
DislodgeBadPointsGrade: number = common.UInt8_1
FirstSweepBiasElimination: number = common.UInt8_31
FirstSweepElimination: number = common.UInt8_31
GradientCompensation?: number = common.UInt8
GradientCompensationOne?: number = common.UInt8
GrayHorizontalStripesEliminateLow?: boolean = common.Bool
IsSetLowEffectGamma?: boolean = common.Bool
LowAshColorCastCompensation?: number = common.UInt8
LowAshEnhanceUniformity: boolean = common.Bool_true
TextGhostElimination: number = common.UInt8_31
UnderEliminateGhost: number = common.UInt8_31
UnderEliminateGhostingEnhancedMode: boolean = common.Bool_true