Optional
@_xsi:type
@_xsi:type?: "Chip9373ExtendPropety" = ...
Optional
BCompensationMode
BCompensationMode?: number = common.UInt8
Optional
BCurrentCompensationFirst
BCurrentCompensationFirst?: number = common.UInt8
Optional
BCurrentCompensationFo
BCurrentCompensationFo?: number = common.UInt8
Optional
BCurrentCompensationSec
BCurrentCompensationSec?: number = common.UInt8
Optional
BCurrentCompensationThird
BCurrentCompensationThird?: number = common.UInt8
BFirstScancompensation
BFirstScancompensation: number = common.UInt8_2
Optional
BLowGrayValue
BLowGrayValue?: number = common.UInt8
BlueVanishingRating
BlueVanishingRating: number = common.UInt8_1
CrossEn
CrossEn: boolean = common.Bool_true
Optional
GclkMutiRate
GclkMutiRate?: boolean = common.Bool
Optional
GCompensationMode
GCompensationMode?: number = common.UInt8
Optional
GCurrentCompensationFirst
GCurrentCompensationFirst?: number = common.UInt8
Optional
GCurrentCompensationFo
GCurrentCompensationFo?: number = common.UInt8
Optional
GCurrentCompensationSec
GCurrentCompensationSec?: number = common.UInt8
GCurrentCompensationThird
GCurrentCompensationThird: number = common.UInt8_1
GFirstScancompensation
GFirstScancompensation: number = common.UInt8_1
Optional
GLowGrayValue
GLowGrayValue?: number = common.UInt8
GrayDepth
GrayDepth: number = common.UInt8_2
GreenVanishingRating
GreenVanishingRating: number = common.UInt8_2
Optional
IsSetLowEffectGamma
IsSetLowEffectGamma?: boolean = common.Bool
Optional
RCompensationMode
RCompensationMode?: number = common.UInt8
Optional
RCurrentCompensationFirst
RCurrentCompensationFirst?: number = common.UInt8
Optional
RCurrentCompensationFo
RCurrentCompensationFo?: number = common.UInt8
Optional
RCurrentCompensationSec
RCurrentCompensationSec?: number = common.UInt8
RCurrentCompensationThird
RCurrentCompensationThird: number = common.UInt8_2
RedVanishingRating
RedVanishingRating: number = common.UInt8_3
Optional
RFirstScancompensation
RFirstScancompensation?: number = common.UInt8
Optional
RLowGrayValue
RLowGrayValue?: number = common.UInt8
Optional
VRCurrentCompensationFirst
VRCurrentCompensationFirst?: number = common.UInt8
Optional
VRCurrentCompensationSec
VRCurrentCompensationSec?: number = common.UInt8
VRCurrentCompensationThird
VRCurrentCompensationThird: number = common.UInt8_2
VRedVanishingRating
VRedVanishingRating: number = common.UInt8_3
Optional
VRFirstScancompensation
VRFirstScancompensation?: number = common.UInt8
Optional
VRLowGrayValue
VRLowGrayValue?: number = common.UInt8