interface Chip9373ExtendPropety {
    @_xsi:type?: "Chip9373ExtendPropety";
    BCompensationMode?: number;
    BCurrentCompensationFirst?: number;
    BCurrentCompensationFo?: number;
    BCurrentCompensationSec?: number;
    BCurrentCompensationThird?: number;
    BFirstScancompensation: number;
    BLowGrayValue?: number;
    BlueVanishingRating: number;
    CrossEn: boolean;
    GclkMutiRate?: boolean;
    GCompensationMode?: number;
    GCurrentCompensationFirst?: number;
    GCurrentCompensationFo?: number;
    GCurrentCompensationSec?: number;
    GCurrentCompensationThird: number;
    GFirstScancompensation: number;
    GLowGrayValue?: number;
    GrayDepth: number;
    GreenVanishingRating: number;
    IsSetLowEffectGamma?: boolean;
    RCompensationMode?: number;
    RCurrentCompensationFirst?: number;
    RCurrentCompensationFo?: number;
    RCurrentCompensationSec?: number;
    RCurrentCompensationThird: number;
    RedVanishingRating: number;
    RFirstScancompensation?: number;
    RLowGrayValue?: number;
    VRCurrentCompensationFirst?: number;
    VRCurrentCompensationSec?: number;
    VRCurrentCompensationThird: number;
    VRedVanishingRating: number;
    VRFirstScancompensation?: number;
    VRLowGrayValue?: number;
}

Hierarchy

Properties

@_xsi:type?: "Chip9373ExtendPropety" = ...
BCompensationMode?: number = common.UInt8
BCurrentCompensationFirst?: number = common.UInt8
BCurrentCompensationFo?: number = common.UInt8
BCurrentCompensationSec?: number = common.UInt8
BCurrentCompensationThird?: number = common.UInt8
BFirstScancompensation: number = common.UInt8_2
BLowGrayValue?: number = common.UInt8
BlueVanishingRating: number = common.UInt8_1
CrossEn: boolean = common.Bool_true
GclkMutiRate?: boolean = common.Bool
GCompensationMode?: number = common.UInt8
GCurrentCompensationFirst?: number = common.UInt8
GCurrentCompensationFo?: number = common.UInt8
GCurrentCompensationSec?: number = common.UInt8
GCurrentCompensationThird: number = common.UInt8_1
GFirstScancompensation: number = common.UInt8_1
GLowGrayValue?: number = common.UInt8
GrayDepth: number = common.UInt8_2
GreenVanishingRating: number = common.UInt8_2
IsSetLowEffectGamma?: boolean = common.Bool
RCompensationMode?: number = common.UInt8
RCurrentCompensationFirst?: number = common.UInt8
RCurrentCompensationFo?: number = common.UInt8
RCurrentCompensationSec?: number = common.UInt8
RCurrentCompensationThird: number = common.UInt8_2
RedVanishingRating: number = common.UInt8_3
RFirstScancompensation?: number = common.UInt8
RLowGrayValue?: number = common.UInt8
VRCurrentCompensationFirst?: number = common.UInt8
VRCurrentCompensationSec?: number = common.UInt8
VRCurrentCompensationThird: number = common.UInt8_2
VRedVanishingRating: number = common.UInt8_3
VRFirstScancompensation?: number = common.UInt8
VRLowGrayValue?: number = common.UInt8