interface ChipDP3364SExtendProperty {
    @_xsi:type?: "ChipDP3364SExtendProperty";
    ChipLibVersion?: number;
    ConstantCurrentOutputInflectPointLevel?: number;
    CouplingOptimizationCoefficient?: string;
    CouplingOptimizationEnable?: boolean;
    CouplingOptimizationEnhance?: boolean;
    CouplingOptimizationLevel?: number;
    CouplingOptimizationLevelEn?: boolean;
    CouplingOptimizationOne?: number;
    CouplingOptimizationOneEnable?: boolean;
    CouplingOptimizationTwo?: number;
    CouplingOptimizationTwoEnable?: boolean;
    CurrentGain?: number;
    CurrentGainNo?: number;
    CurrentGainTwo?: number;
    EliminateShadowLevel?: number;
    EliminateShadowLevelEnable?: boolean;
    EliminateShadowMoment?: number;
    EliminateShadowTime?: number;
    GammaSmooth?: number;
    GammaSmoothB?: number;
    GammaSmoothG?: number;
    GammaSmoothLow?: number;
    GammaSmoothLowB?: number;
    GammaSmoothLowG?: number;
    GammaSmoothLowR?: number;
    GammaSmoothR?: number;
    GammaTwoEnable?: boolean;
    IsSetLowEffectGamma?: boolean;
    IsUseNewModule?: boolean;
    LowGray?: number;
    LowGrayDisplayEffectEnhance?: boolean;
    LowGrayPittingOptimization?: number;
    OpenFaster?: number;
    RegValue: number[];
    RemoveBadPoints?: boolean;
}

Hierarchy

Properties

@_xsi:type?: "ChipDP3364SExtendProperty" = ...
ChipLibVersion?: number = common.UInt8
ConstantCurrentOutputInflectPointLevel?: number = common.UInt8
CouplingOptimizationCoefficient?: string = t.string
CouplingOptimizationEnable?: boolean = common.Bool
CouplingOptimizationEnhance?: boolean = common.Bool
CouplingOptimizationLevel?: number = common.UInt8
CouplingOptimizationLevelEn?: boolean = common.Bool
CouplingOptimizationOne?: number = common.UInt8
CouplingOptimizationOneEnable?: boolean = common.Bool
CouplingOptimizationTwo?: number = common.UInt8
CouplingOptimizationTwoEnable?: boolean = common.Bool
CurrentGain?: number = common.UInt16
CurrentGainNo?: number = common.UInt16
CurrentGainTwo?: number = common.UInt8
EliminateShadowLevel?: number = common.UInt8
EliminateShadowLevelEnable?: boolean = common.Bool
EliminateShadowMoment?: number = common.UInt8
EliminateShadowTime?: number = common.UInt8
GammaSmooth?: number = common.UInt8
GammaSmoothB?: number = common.UInt8
GammaSmoothG?: number = common.UInt8
GammaSmoothLow?: number = common.UInt8
GammaSmoothLowB?: number = common.UInt8
GammaSmoothLowG?: number = common.UInt8
GammaSmoothLowR?: number = common.UInt8
GammaSmoothR?: number = common.UInt8
GammaTwoEnable?: boolean = common.Bool
IsSetLowEffectGamma?: boolean = common.Bool
IsUseNewModule?: boolean = common.Bool
LowGray?: number = common.UInt8
LowGrayDisplayEffectEnhance?: boolean = common.Bool
LowGrayPittingOptimization?: number = common.UInt8
OpenFaster?: number = common.UInt8
RegValue: number[] = ...
RemoveBadPoints?: boolean = common.Bool