interface ChipICN2038SExtendProperty {
    @_xsi:type?: "ChipICN2038SExtendProperty";
    BAMSelect?: number;
    BAMSignalSelect?: boolean;
    BBlankingSignalSelect?: number;
    BCLKtoSDOSelect?: number;
    BConstantCurrent?: number;
    BCurrentRangSelect?: number;
    BDelayTime?: number;
    BEnableSignalSelect?: boolean;
    BFallingTimeSelect?: number;
    BGainPoint?: number;
    BlankingMode?: number;
    BLATCHSelect?: number;
    BlueRegValueConfigFirst?: number;
    BlueRegValueConfigSecond?: number;
    BOESignalSelect?: number;
    BOEWidthSelect?: number;
    BWhiteBalance: number;
    GAMSelect?: number;
    GAMSignalSelect?: boolean;
    GBlankingSignalSelect?: number;
    GCLKtoSDOSelect?: number;
    GConstantCurrent?: number;
    GCurrentRangSelect?: number;
    GDelayTime?: number;
    GEnableSignalSelect?: boolean;
    GFallingTimeSelect?: number;
    GGainPoint?: number;
    GLATCHSelect?: number;
    GOESignalSelect?: number;
    GOEWidthSelect?: number;
    GreenRegValueConfigFirst?: number;
    GreenRegValueConfigSecond?: number;
    GWhiteBalance: number;
    HandUpdata: boolean;
    IsAdvancedMode?: boolean;
    IsDeadPix?: boolean;
    IsSetLowEffectGamma?: boolean;
    RAMSelect?: number;
    RAMSignalSelect?: boolean;
    RBlankingSignalSelect?: number;
    RCLKtoSDOSelect?: number;
    RConstantCurrent?: number;
    RCurrentRangSelect?: number;
    RDelayTime?: number;
    RedRegValueConfigFirst?: number;
    RedRegValueConfigSecond?: number;
    REnableSignalSelect?: boolean;
    RFallingTimeSelect?: number;
    RGainPoint?: number;
    RLATCHSelect?: number;
    ROESignalSelect?: number;
    ROEWidthSelect?: number;
    RWhiteBalance: number;
    VRedRegValueConfigFirst?: number;
    VRedRegValueConfigSecond?: number;
}

Hierarchy

Properties

@_xsi:type?: "ChipICN2038SExtendProperty" = ...
BAMSelect?: number = common.Int32
BAMSignalSelect?: boolean = common.Bool
BBlankingSignalSelect?: number = common.Int32
BCLKtoSDOSelect?: number = common.Int32
BConstantCurrent?: number = common.Int32
BCurrentRangSelect?: number = common.Int32
BDelayTime?: number = common.Int32
BEnableSignalSelect?: boolean = common.Bool
BFallingTimeSelect?: number = common.Int32
BGainPoint?: number = common.Int32
BlankingMode?: number = common.Int32
BLATCHSelect?: number = common.Int32
BlueRegValueConfigFirst?: number = common.UInt16
BlueRegValueConfigSecond?: number = common.UInt16
BOESignalSelect?: number = common.Int32
BOEWidthSelect?: number = common.Int32
BWhiteBalance: number = common.Int32_16
GAMSelect?: number = common.Int32
GAMSignalSelect?: boolean = common.Bool
GBlankingSignalSelect?: number = common.Int32
GCLKtoSDOSelect?: number = common.Int32
GConstantCurrent?: number = common.Int32
GCurrentRangSelect?: number = common.Int32
GDelayTime?: number = common.Int32
GEnableSignalSelect?: boolean = common.Bool
GFallingTimeSelect?: number = common.Int32
GGainPoint?: number = common.Int32
GLATCHSelect?: number = common.Int32
GOESignalSelect?: number = common.Int32
GOEWidthSelect?: number = common.Int32
GreenRegValueConfigFirst?: number = common.UInt16
GreenRegValueConfigSecond?: number = common.UInt16
GWhiteBalance: number = common.Int32_16
HandUpdata: boolean = common.Bool_true
IsAdvancedMode?: boolean = common.Bool
IsDeadPix?: boolean = common.Bool
IsSetLowEffectGamma?: boolean = common.Bool
RAMSelect?: number = common.Int32
RAMSignalSelect?: boolean = common.Bool
RBlankingSignalSelect?: number = common.Int32
RCLKtoSDOSelect?: number = common.Int32
RConstantCurrent?: number = common.Int32
RCurrentRangSelect?: number = common.Int32
RDelayTime?: number = common.Int32
RedRegValueConfigFirst?: number = common.UInt16
RedRegValueConfigSecond?: number = common.UInt16
REnableSignalSelect?: boolean = common.Bool
RFallingTimeSelect?: number = common.Int32
RGainPoint?: number = common.Int32
RLATCHSelect?: number = common.Int32
ROESignalSelect?: number = common.Int32
ROEWidthSelect?: number = common.Int32
RWhiteBalance: number = common.Int32_16
VRedRegValueConfigFirst?: number = common.UInt16
VRedRegValueConfigSecond?: number = common.UInt16