interface ChipICN2260miniExtendProperty {
    @_xsi:type?: "ChipICN2260miniExtendProperty";
    Agent?: number;
    BlackEconmic?: boolean;
    BlankingLev2B?: number;
    BlankingLev2G?: number;
    BlankingLev2R?: number;
    BlankingLevB?: number;
    BlankingLevG?: number;
    BlankingLevR?: number;
    Color_adjB?: number;
    Color_adjG?: number;
    Color_adjR?: number;
    CouplingOptimizationB?: number;
    CouplingOptimizationENB?: boolean;
    CouplingOptimizationENG?: boolean;
    CouplingOptimizationENR?: boolean;
    CouplingOptimizationG?: number;
    CouplingOptimizationMAX?: number;
    CouplingOptimizationR?: number;
    CouplingOptimizationTimeB?: number;
    CouplingOptimizationTimeG?: number;
    CouplingOptimizationTimeR?: number;
    ExtendMode?: boolean;
    FirstLineDarkCompensationB?: number;
    FirstLineDarkCompensationG?: number;
    FirstLineDarkCompensationMode?: number;
    FirstLineDarkCompensationR?: number;
    FirstLineDarkCompensationTimeB?: number;
    FirstLineDarkCompensationTimeG?: number;
    FirstLineDarkCompensationTimeR?: number;
    FirstRegArray: number[];
    FirstRegValue?: number;
    FreamInterval?: number;
    FreamIntervalEn?: boolean;
    IREFB?: number;
    IREFG?: number;
    IREFR?: number;
    IsSetLowEffectGamma?: boolean;
    LevelTenB?: number;
    LevelTenG?: number;
    LevelTenR?: number;
    LgainB?: number;
    LgainG?: number;
    LgainR?: number;
    Line_len?: number;
    Line_len2?: number;
    LineBlankLevel?: number;
    LowGary?: number;
    LowGrayCorrectionMode?: number;
    LowGrayCorrectionOpen?: number;
    LowGrayHomogeneity?: number;
    LowGrayLev?: number;
    LowGrayLevB?: number;
    LowGrayLevG?: number;
    LowGrayLevR?: number;
    LowGrayOptimizeB?: number;
    LowGrayOptimizeG?: number;
    LowGrayOptimizeR?: number;
    LowGrayWideB?: number;
    LowGrayWideG?: number;
    LowGrayWideR?: number;
    REG_LENGTH: number;
    RegisterArray: number[];
    RemoveBadEn?: boolean;
    ScanNumIC1?: number;
    ScanNumIC2?: number;
    SleepMode?: boolean;
}

Hierarchy

Properties

@_xsi:type?: "ChipICN2260miniExtendProperty" = ...
Agent?: number = common.UInt8
BlackEconmic?: boolean = common.Bool
BlankingLev2B?: number = common.UInt8
BlankingLev2G?: number = common.UInt8
BlankingLev2R?: number = common.UInt8
BlankingLevB?: number = common.UInt8
BlankingLevG?: number = common.UInt8
BlankingLevR?: number = common.UInt8
Color_adjB?: number = common.UInt8
Color_adjG?: number = common.UInt8
Color_adjR?: number = common.UInt8
CouplingOptimizationB?: number = common.UInt8
CouplingOptimizationENB?: boolean = common.Bool
CouplingOptimizationENG?: boolean = common.Bool
CouplingOptimizationENR?: boolean = common.Bool
CouplingOptimizationG?: number = common.UInt8
CouplingOptimizationMAX?: number = common.UInt8
CouplingOptimizationR?: number = common.UInt8
CouplingOptimizationTimeB?: number = common.UInt8
CouplingOptimizationTimeG?: number = common.UInt8
CouplingOptimizationTimeR?: number = common.UInt8
ExtendMode?: boolean = common.Bool
FirstLineDarkCompensationB?: number = common.UInt8
FirstLineDarkCompensationG?: number = common.UInt8
FirstLineDarkCompensationMode?: number = common.UInt8
FirstLineDarkCompensationR?: number = common.UInt8
FirstLineDarkCompensationTimeB?: number = common.UInt8
FirstLineDarkCompensationTimeG?: number = common.UInt8
FirstLineDarkCompensationTimeR?: number = common.UInt8
FirstRegArray: number[] = ...
FirstRegValue?: number = common.UInt16
FreamInterval?: number = common.UInt8
FreamIntervalEn?: boolean = common.Bool
IREFB?: number = common.UInt8
IREFG?: number = common.UInt8
IREFR?: number = common.UInt8
IsSetLowEffectGamma?: boolean = common.Bool
LevelTenB?: number = common.UInt8
LevelTenG?: number = common.UInt8
LevelTenR?: number = common.UInt8
LgainB?: number = common.UInt8
LgainG?: number = common.UInt8
LgainR?: number = common.UInt8
Line_len?: number = common.UInt8
Line_len2?: number = common.UInt8
LineBlankLevel?: number = common.UInt8
LowGary?: number = common.UInt8
LowGrayCorrectionMode?: number = common.UInt8
LowGrayCorrectionOpen?: number = common.UInt8
LowGrayHomogeneity?: number = common.UInt8
LowGrayLev?: number = common.UInt8
LowGrayLevB?: number = common.UInt8
LowGrayLevG?: number = common.UInt8
LowGrayLevR?: number = common.UInt8
LowGrayOptimizeB?: number = common.UInt8
LowGrayOptimizeG?: number = common.UInt8
LowGrayOptimizeR?: number = common.UInt8
LowGrayWideB?: number = common.UInt8
LowGrayWideG?: number = common.UInt8
LowGrayWideR?: number = common.UInt8
REG_LENGTH: number = common.Int32_238
RegisterArray: number[] = ...
RemoveBadEn?: boolean = common.Bool
ScanNumIC1?: number = common.UInt8
ScanNumIC2?: number = common.UInt8
SleepMode?: boolean = common.Bool