Optional@_xsi:type
@_xsi:type?: "ChipICND1065ExtendProperty" = ...
OptionalBeginTime
BeginTime?: number = common.UInt8
OptionalChangeVer
ChangeVer?: number = common.UInt8
OptionalCouplingToAdjust
CouplingToAdjust?: number = common.UInt8
OptionalCrossCouplingToAdjust
CrossCouplingToAdjust?: number = common.UInt8
OptionalCurrent
Current?: boolean = common.Bool
OptionalEnableCouplingToAdjust
EnableCouplingToAdjust?: boolean = common.Bool
OptionalEnableToRemoveBadPoints
EnableToRemoveBadPoints?: boolean = common.Bool
OptionalEnergySavingMode
EnergySavingMode?: number = common.UInt8
OptionalGain
Gain?: number = common.UInt16
OptionalGclkFreqM
GclkFreqM?: number = common.UInt8
OptionalGclkFreqN
GclkFreqN?: number = common.UInt8
OptionalGclkFreqP
GclkFreqP?: number = common.UInt8
OptionalGclkNum
GclkNum?: number = common.UInt16
OptionalIsSetLowEffectGamma
IsSetLowEffectGamma?: boolean = common.Bool
OptionalKneeVoltage
KneeVoltage?: number = common.UInt8
OptionalLowAshColorCompensation
LowAshColorCompensation?: number = common.UInt8
OptionalLowAshUniformity
LowAshUniformity?: number = common.UInt8
OptionalLowGary
LowGary?: number = common.UInt8
OptionalRefreshTheNumberOfClusters
RefreshTheNumberOfClusters?: number = common.UInt16
RegValue
RegValue: number[] = ...
OptionalShadowBeginEliminationTime
ShadowBeginEliminationTime?: number = common.UInt8
OptionalShadowEliminationLevel
ShadowEliminationLevel?: number = common.UInt8
OptionalShadowEliminationTime
ShadowEliminationTime?: number = common.UInt8
OptionalSlowlyOpening
SlowlyOpening?: number = common.UInt8
OptionalTheFirstLineSlantsDarkCompensationTime
TheFirstLineSlantsDarkCompensationTime?: number = common.UInt8
OptionalTheFirstSweepDarkCompensation
TheFirstSweepDarkCompensation?: number = common.UInt8