interface ChipICND1065LExtendProperty {
    @_xsi:type?: "ChipICND1065LExtendProperty";
    BadPixelGain?: number;
    BadPointEnable_1?: number;
    BadPointEnable_2?: number;
    BadPointRegLength: number;
    BadPointRegValue: number[];
    BeginTime?: number;
    CouplingOptimization?: boolean;
    CouplingOptimizationEnModel?: number;
    CouplingOptimizationFirst?: number;
    CouplingOptimizationSecond?: number;
    Current?: boolean;
    EnableCouplingToAdjust?: boolean;
    EnableToRemoveBadPoints?: boolean;
    EnergySavingMode?: number;
    Gain?: number;
    GclkFreqM?: number;
    GclkFreqP?: number;
    GclkNum?: number;
    GclkPLL?: number;
    InsertFrameMode?: boolean;
    IsSetLowEffectGamma?: boolean;
    KneeVoltage?: number;
    LowAshColorCompensation?: number;
    LowAshUniformity?: boolean;
    RefreshTheNumberOfClusters?: number;
    RegLength: number;
    RegValue: number[];
    ScanType?: ScanTypeEnum;
    ShadowEliminationLevel?: number;
    ShadowEliminationTime?: number;
    SlowlyOpening?: number;
    TheFirstLineSlantsDarkCompensationTime?: number;
    TheFirstSweepDarkCompensation?: number;
    TheFirstSweepDarkCompensationEn?: boolean;
}

Hierarchy

Properties

@_xsi:type?: "ChipICND1065LExtendProperty" = ...
BadPixelGain?: number = common.UInt16
BadPointEnable_1?: number = common.UInt8
BadPointEnable_2?: number = common.UInt8
BadPointRegLength: number = common.Int32_8
BadPointRegValue: number[] = ...
BeginTime?: number = common.UInt8
CouplingOptimization?: boolean = common.Bool
CouplingOptimizationEnModel?: number = common.UInt8
CouplingOptimizationFirst?: number = common.UInt8
CouplingOptimizationSecond?: number = common.UInt8
Current?: boolean = common.Bool
EnableCouplingToAdjust?: boolean = common.Bool
EnableToRemoveBadPoints?: boolean = common.Bool
EnergySavingMode?: number = common.UInt8
Gain?: number = common.UInt16
GclkFreqM?: number = common.UInt8
GclkFreqP?: number = common.UInt8
GclkNum?: number = common.UInt16
GclkPLL?: number = common.UInt8
InsertFrameMode?: boolean = common.Bool
IsSetLowEffectGamma?: boolean = common.Bool
KneeVoltage?: number = common.UInt8
LowAshColorCompensation?: number = common.UInt8
LowAshUniformity?: boolean = common.Bool
RefreshTheNumberOfClusters?: number = common.UInt16
RegLength: number = common.Int32_48
RegValue: number[] = ...
ScanType?: ScanTypeEnum
ShadowEliminationLevel?: number = common.UInt8
ShadowEliminationTime?: number = common.UInt8
SlowlyOpening?: number = common.UInt8
TheFirstLineSlantsDarkCompensationTime?: number = common.UInt8
TheFirstSweepDarkCompensation?: number = common.UInt8
TheFirstSweepDarkCompensationEn?: boolean = common.Bool