Optional@_xsi:type
@_xsi:type?: "ChipICND1065LExtendProperty" = ...
OptionalBadPixelGain
BadPixelGain?: number = common.UInt16
OptionalBadPointEnable_1
BadPointEnable_1?: number = common.UInt8
OptionalBadPointEnable_2
BadPointEnable_2?: number = common.UInt8
BadPointRegLength
BadPointRegLength: number = common.Int32_8
BadPointRegValue
BadPointRegValue: number[] = ...
OptionalBeginTime
BeginTime?: number = common.UInt8
OptionalCouplingOptimization
CouplingOptimization?: boolean = common.Bool
OptionalCouplingOptimizationEnModel
CouplingOptimizationEnModel?: number = common.UInt8
OptionalCouplingOptimizationFirst
CouplingOptimizationFirst?: number = common.UInt8
OptionalCouplingOptimizationSecond
CouplingOptimizationSecond?: number = common.UInt8
OptionalCurrent
Current?: boolean = common.Bool
OptionalEnableCouplingToAdjust
EnableCouplingToAdjust?: boolean = common.Bool
OptionalEnableToRemoveBadPoints
EnableToRemoveBadPoints?: boolean = common.Bool
OptionalEnergySavingMode
EnergySavingMode?: number = common.UInt8
OptionalGain
Gain?: number = common.UInt16
OptionalGclkFreqM
GclkFreqM?: number = common.UInt8
OptionalGclkFreqP
GclkFreqP?: number = common.UInt8
OptionalGclkNum
GclkNum?: number = common.UInt16
OptionalGclkPLL
GclkPLL?: number = common.UInt8
OptionalInsertFrameMode
InsertFrameMode?: boolean = common.Bool
OptionalIsSetLowEffectGamma
IsSetLowEffectGamma?: boolean = common.Bool
OptionalKneeVoltage
KneeVoltage?: number = common.UInt8
OptionalLowAshColorCompensation
LowAshColorCompensation?: number = common.UInt8
OptionalLowAshUniformity
LowAshUniformity?: boolean = common.Bool
OptionalRefreshTheNumberOfClusters
RefreshTheNumberOfClusters?: number = common.UInt16
RegLength
RegLength: number = common.Int32_48
RegValue
RegValue: number[] = ...
OptionalShadowEliminationLevel
ShadowEliminationLevel?: number = common.UInt8
OptionalShadowEliminationTime
ShadowEliminationTime?: number = common.UInt8
OptionalSlowlyOpening
SlowlyOpening?: number = common.UInt8
OptionalTheFirstLineSlantsDarkCompensationTime
TheFirstLineSlantsDarkCompensationTime?: number = common.UInt8
OptionalTheFirstSweepDarkCompensation
TheFirstSweepDarkCompensation?: number = common.UInt8
OptionalTheFirstSweepDarkCompensationEn
TheFirstSweepDarkCompensationEn?: boolean = common.Bool