Optional@_xsi:type
@_xsi:type?: "ChipICND3069ExtendProperty" = ...
OptionalBlackEnergySaving
BlackEnergySaving?: number = common.UInt8
OptionalCouplingToAdjustOne
CouplingToAdjustOne?: number = common.UInt16
OptionalCouplingToAdjustTwo
CouplingToAdjustTwo?: number = common.UInt16
OptionalElectricityAmend
ElectricityAmend?: number = common.UInt8
OptionalEnableCoupling
EnableCoupling?: boolean = common.Bool
OptionalEnableCouplingToAdjustOne
EnableCouplingToAdjustOne?: boolean = common.Bool
OptionalEnableCouplingToAdjustOneTime
EnableCouplingToAdjustOneTime?: number = common.UInt16
OptionalEnableCouplingToAdjustTwo
EnableCouplingToAdjustTwo?: boolean = common.Bool
OptionalEnableCouplingToAdjustTwoTime
EnableCouplingToAdjustTwoTime?: number = common.UInt16
OptionalEnableToRemoveBadPoints
EnableToRemoveBadPoints?: boolean = common.Bool
OptionalGain
Gain?: number = common.UInt16
OptionalGclkFreqM
GclkFreqM?: number = common.UInt8
OptionalGclkFreqP
GclkFreqP?: number = common.UInt8
OptionalGclkNumber
GclkNumber?: number = common.UInt16
OptionalHighRefreshMode
HighRefreshMode?: number = common.UInt8
OptionalInterpolationFrameMode
InterpolationFrameMode?: boolean = common.Bool
OptionalIref
Iref?: number = common.UInt16
OptionalIsSetLowEffectGamma
IsSetLowEffectGamma?: boolean = common.Bool
OptionalKickoffTimeForShadowElimination
KickoffTimeForShadowElimination?: number = common.UInt8
OptionalKneeVoltage
KneeVoltage?: number = common.UInt8
OptionalLowAshColorCastCompensation
LowAshColorCastCompensation?: number = common.UInt8
OptionalLowAshColorCastCompensationEight
LowAshColorCastCompensationEight?: number = common.UInt8
OptionalLowAshColorCastCompensationFive
LowAshColorCastCompensationFive?: number = common.UInt8
OptionalLowAshColorCastCompensationNine
LowAshColorCastCompensationNine?: number = common.UInt8
OptionalLowAshColorCastCompensationOne
LowAshColorCastCompensationOne?: number = common.UInt8
OptionalLowAshColorCastCompensationSeven
LowAshColorCastCompensationSeven?: number = common.UInt8
OptionalLowAshColorCastCompensationSix
LowAshColorCastCompensationSix?: number = common.UInt8
OptionalLowAshColorCastCompensationTen
LowAshColorCastCompensationTen?: number = common.UInt8
OptionalLowAshColorCastCompensationTwo
LowAshColorCastCompensationTwo?: number = common.UInt8
OptionalLowAshLevelCompensationFour
LowAshLevelCompensationFour?: number = common.UInt16
OptionalLowAshLevelCompensationOne
LowAshLevelCompensationOne?: number = common.UInt16
OptionalLowAshLevelCompensationThree
LowAshLevelCompensationThree?: number = common.UInt16
OptionalLowAshLevelCompensationTwo
LowAshLevelCompensationTwo?: number = common.UInt16
OptionalLowAshTwoLevelCompensationOne
LowAshTwoLevelCompensationOne?: number = common.UInt16
OptionalLowAshTwoLevelCompensationThree
LowAshTwoLevelCompensationThree?: number = common.UInt16
OptionalLowAshTwoLevelCompensationTwo
LowAshTwoLevelCompensationTwo?: number = common.UInt16
OptionalLowAshUniformity
LowAshUniformity?: number = common.UInt8
OptionalQ
Q?: number = common.UInt8
OptionalRefreshTheNumberOfClusters
RefreshTheNumberOfClusters?: number = common.UInt16
RegLength
RegLength: number = ...
RegValue
RegValue: number[] = ...
OptionalShadowEliminationLevel
ShadowEliminationLevel?: number = common.UInt8
OptionalShadowEliminationTime
ShadowEliminationTime?: number = common.UInt8
OptionalSlowlyOpen
SlowlyOpen?: number = common.UInt8
OptionalSlowlyOpenEnable
SlowlyOpenEnable?: boolean = common.Bool
OptionalTestGainEn
TestGainEn?: boolean = common.Bool
OptionalTheFirstLineEn
TheFirstLineEn?: boolean = common.Bool
OptionalTheFirstLineSlantsDarkCompensationTime
TheFirstLineSlantsDarkCompensationTime?: number = common.UInt8
OptionalTheFirstLineSlantsDarkCompensationTuning1
TheFirstLineSlantsDarkCompensationTuning1?: number = common.UInt8
OptionalTheFirstLineSlantsDarkCompensationTuning2
TheFirstLineSlantsDarkCompensationTuning2?: number = common.UInt8
OptionalTheFirstSweepDarkCompensation
TheFirstSweepDarkCompensation?: number = common.UInt8
OptionalWaitingTime
WaitingTime?: number = common.UInt8