Optional
@_xsi:type
@_xsi:type?: "ChipICND3069ExtendProperty" = ...
Optional
BlackEnergySaving
BlackEnergySaving?: number = common.UInt8
Optional
CouplingToAdjustOne
CouplingToAdjustOne?: number = common.UInt16
Optional
CouplingToAdjustTwo
CouplingToAdjustTwo?: number = common.UInt16
Optional
ElectricityAmend
ElectricityAmend?: number = common.UInt8
Optional
EnableCoupling
EnableCoupling?: boolean = common.Bool
Optional
EnableCouplingToAdjustOne
EnableCouplingToAdjustOne?: boolean = common.Bool
Optional
EnableCouplingToAdjustOneTime
EnableCouplingToAdjustOneTime?: number = common.UInt16
Optional
EnableCouplingToAdjustTwo
EnableCouplingToAdjustTwo?: boolean = common.Bool
Optional
EnableCouplingToAdjustTwoTime
EnableCouplingToAdjustTwoTime?: number = common.UInt16
Optional
EnableToRemoveBadPoints
EnableToRemoveBadPoints?: boolean = common.Bool
Optional
Gain
Gain?: number = common.UInt16
Optional
GclkFreqM
GclkFreqM?: number = common.UInt8
Optional
GclkFreqP
GclkFreqP?: number = common.UInt8
Optional
GclkNumber
GclkNumber?: number = common.UInt16
Optional
HighRefreshMode
HighRefreshMode?: number = common.UInt8
Optional
InterpolationFrameMode
InterpolationFrameMode?: boolean = common.Bool
Optional
Iref
Iref?: number = common.UInt16
Optional
IsSetLowEffectGamma
IsSetLowEffectGamma?: boolean = common.Bool
Optional
KickoffTimeForShadowElimination
KickoffTimeForShadowElimination?: number = common.UInt8
Optional
KneeVoltage
KneeVoltage?: number = common.UInt8
Optional
LowAshColorCastCompensation
LowAshColorCastCompensation?: number = common.UInt8
Optional
LowAshColorCastCompensationEight
LowAshColorCastCompensationEight?: number = common.UInt8
Optional
LowAshColorCastCompensationFive
LowAshColorCastCompensationFive?: number = common.UInt8
Optional
LowAshColorCastCompensationNine
LowAshColorCastCompensationNine?: number = common.UInt8
Optional
LowAshColorCastCompensationOne
LowAshColorCastCompensationOne?: number = common.UInt8
Optional
LowAshColorCastCompensationSeven
LowAshColorCastCompensationSeven?: number = common.UInt8
Optional
LowAshColorCastCompensationSix
LowAshColorCastCompensationSix?: number = common.UInt8
Optional
LowAshColorCastCompensationTen
LowAshColorCastCompensationTen?: number = common.UInt8
Optional
LowAshColorCastCompensationTwo
LowAshColorCastCompensationTwo?: number = common.UInt8
Optional
LowAshLevelCompensationFour
LowAshLevelCompensationFour?: number = common.UInt16
Optional
LowAshLevelCompensationOne
LowAshLevelCompensationOne?: number = common.UInt16
Optional
LowAshLevelCompensationThree
LowAshLevelCompensationThree?: number = common.UInt16
Optional
LowAshLevelCompensationTwo
LowAshLevelCompensationTwo?: number = common.UInt16
Optional
LowAshTwoLevelCompensationOne
LowAshTwoLevelCompensationOne?: number = common.UInt16
Optional
LowAshTwoLevelCompensationThree
LowAshTwoLevelCompensationThree?: number = common.UInt16
Optional
LowAshTwoLevelCompensationTwo
LowAshTwoLevelCompensationTwo?: number = common.UInt16
Optional
LowAshUniformity
LowAshUniformity?: number = common.UInt8
Optional
Q
Q?: number = common.UInt8
Optional
RefreshTheNumberOfClusters
RefreshTheNumberOfClusters?: number = common.UInt16
RegLength
RegLength: number = ...
RegValue
RegValue: number[] = ...
Optional
ShadowEliminationLevel
ShadowEliminationLevel?: number = common.UInt8
Optional
ShadowEliminationTime
ShadowEliminationTime?: number = common.UInt8
Optional
SlowlyOpen
SlowlyOpen?: number = common.UInt8
Optional
SlowlyOpenEnable
SlowlyOpenEnable?: boolean = common.Bool
Optional
TestGainEn
TestGainEn?: boolean = common.Bool
Optional
TheFirstLineEn
TheFirstLineEn?: boolean = common.Bool
Optional
TheFirstLineSlantsDarkCompensationTime
TheFirstLineSlantsDarkCompensationTime?: number = common.UInt8
Optional
TheFirstLineSlantsDarkCompensationTuning1
TheFirstLineSlantsDarkCompensationTuning1?: number = common.UInt8
Optional
TheFirstLineSlantsDarkCompensationTuning2
TheFirstLineSlantsDarkCompensationTuning2?: number = common.UInt8
Optional
TheFirstSweepDarkCompensation
TheFirstSweepDarkCompensation?: number = common.UInt8
Optional
WaitingTime
WaitingTime?: number = common.UInt8