interface ChipICND3069ExtendProperty {
    @_xsi:type?: "ChipICND3069ExtendProperty";
    BlackEnergySaving?: number;
    CouplingToAdjustOne?: number;
    CouplingToAdjustTwo?: number;
    ElectricityAmend?: number;
    EnableCoupling?: boolean;
    EnableCouplingToAdjustOne?: boolean;
    EnableCouplingToAdjustOneTime?: number;
    EnableCouplingToAdjustTwo?: boolean;
    EnableCouplingToAdjustTwoTime?: number;
    EnableToRemoveBadPoints?: boolean;
    Gain?: number;
    GclkFreqM?: number;
    GclkFreqP?: number;
    GclkNumber?: number;
    HighRefreshMode?: number;
    InterpolationFrameMode?: boolean;
    Iref?: number;
    IsSetLowEffectGamma?: boolean;
    KickoffTimeForShadowElimination?: number;
    KneeVoltage?: number;
    LowAshColorCastCompensation?: number;
    LowAshColorCastCompensationEight?: number;
    LowAshColorCastCompensationFive?: number;
    LowAshColorCastCompensationNine?: number;
    LowAshColorCastCompensationOne?: number;
    LowAshColorCastCompensationSeven?: number;
    LowAshColorCastCompensationSix?: number;
    LowAshColorCastCompensationTen?: number;
    LowAshColorCastCompensationTwo?: number;
    LowAshLevelCompensationFour?: number;
    LowAshLevelCompensationOne?: number;
    LowAshLevelCompensationThree?: number;
    LowAshLevelCompensationTwo?: number;
    LowAshTwoLevelCompensationOne?: number;
    LowAshTwoLevelCompensationThree?: number;
    LowAshTwoLevelCompensationTwo?: number;
    LowAshUniformity?: number;
    Q?: number;
    RefreshTheNumberOfClusters?: number;
    RegLength: number;
    RegValue: number[];
    ScanType?: ScanTypeEnum;
    ShadowEliminationLevel?: number;
    ShadowEliminationTime?: number;
    SlowlyOpen?: number;
    SlowlyOpenEnable?: boolean;
    TestGainEn?: boolean;
    TheFirstLineEn?: boolean;
    TheFirstLineSlantsDarkCompensationTime?: number;
    TheFirstLineSlantsDarkCompensationTuning1?: number;
    TheFirstLineSlantsDarkCompensationTuning2?: number;
    TheFirstSweepDarkCompensation?: number;
    WaitingTime?: number;
}

Hierarchy

Properties

@_xsi:type?: "ChipICND3069ExtendProperty" = ...
BlackEnergySaving?: number = common.UInt8
CouplingToAdjustOne?: number = common.UInt16
CouplingToAdjustTwo?: number = common.UInt16
ElectricityAmend?: number = common.UInt8
EnableCoupling?: boolean = common.Bool
EnableCouplingToAdjustOne?: boolean = common.Bool
EnableCouplingToAdjustOneTime?: number = common.UInt16
EnableCouplingToAdjustTwo?: boolean = common.Bool
EnableCouplingToAdjustTwoTime?: number = common.UInt16
EnableToRemoveBadPoints?: boolean = common.Bool
Gain?: number = common.UInt16
GclkFreqM?: number = common.UInt8
GclkFreqP?: number = common.UInt8
GclkNumber?: number = common.UInt16
HighRefreshMode?: number = common.UInt8
InterpolationFrameMode?: boolean = common.Bool
Iref?: number = common.UInt16
IsSetLowEffectGamma?: boolean = common.Bool
KickoffTimeForShadowElimination?: number = common.UInt8
KneeVoltage?: number = common.UInt8
LowAshColorCastCompensation?: number = common.UInt8
LowAshColorCastCompensationEight?: number = common.UInt8
LowAshColorCastCompensationFive?: number = common.UInt8
LowAshColorCastCompensationNine?: number = common.UInt8
LowAshColorCastCompensationOne?: number = common.UInt8
LowAshColorCastCompensationSeven?: number = common.UInt8
LowAshColorCastCompensationSix?: number = common.UInt8
LowAshColorCastCompensationTen?: number = common.UInt8
LowAshColorCastCompensationTwo?: number = common.UInt8
LowAshLevelCompensationFour?: number = common.UInt16
LowAshLevelCompensationOne?: number = common.UInt16
LowAshLevelCompensationThree?: number = common.UInt16
LowAshLevelCompensationTwo?: number = common.UInt16
LowAshTwoLevelCompensationOne?: number = common.UInt16
LowAshTwoLevelCompensationThree?: number = common.UInt16
LowAshTwoLevelCompensationTwo?: number = common.UInt16
LowAshUniformity?: number = common.UInt8
Q?: number = common.UInt8
RefreshTheNumberOfClusters?: number = common.UInt16
RegLength: number = ...
RegValue: number[] = ...
ScanType?: ScanTypeEnum
ShadowEliminationLevel?: number = common.UInt8
ShadowEliminationTime?: number = common.UInt8
SlowlyOpen?: number = common.UInt8
SlowlyOpenEnable?: boolean = common.Bool
TestGainEn?: boolean = common.Bool
TheFirstLineEn?: boolean = common.Bool
TheFirstLineSlantsDarkCompensationTime?: number = common.UInt8
TheFirstLineSlantsDarkCompensationTuning1?: number = common.UInt8
TheFirstLineSlantsDarkCompensationTuning2?: number = common.UInt8
TheFirstSweepDarkCompensation?: number = common.UInt8
WaitingTime?: number = common.UInt8