interface ChipMBI5268ExtendProperty {
    @_xsi:type?: "ChipMBI5268ExtendProperty";
    AdvancedRLowAshColorCastCompensation1?: number;
    AdvancedRLowAshColorCastCompensation2?: number;
    AdvancedRLowAshColorCastCompensation3?: number;
    CurrentGain?: number;
    DarkBlockCompensationOne?: number;
    DarkBlockCompensationOneEn?: boolean;
    DarkBlockCompensationThree?: number;
    DarkBlockCompensationTwo?: number;
    DislodgeBadPointsGrade?: number;
    FirstSweepElimination?: number;
    FirstSweepEliminationEn?: boolean;
    G?: number;
    GradientCompensationEnable?: boolean;
    GrayHorizontalStripesEliminateEn?: boolean;
    IsSetLowEffectGamma?: boolean;
    LowAshColorCastCompensation?: number;
    LowAshUniformityImproved1?: number;
    LowAshUniformityImproved2?: number;
    REG_LENGTH: number;
    RegisterArray: number[];
    UnderEliminateGhost?: number;
    VrextVoltageEnable?: boolean;
}

Hierarchy

Properties

@_xsi:type?: "ChipMBI5268ExtendProperty" = ...
AdvancedRLowAshColorCastCompensation1?: number = common.UInt8
AdvancedRLowAshColorCastCompensation2?: number = common.UInt8
AdvancedRLowAshColorCastCompensation3?: number = common.UInt8
CurrentGain?: number = common.UInt8
DarkBlockCompensationOne?: number = common.UInt8
DarkBlockCompensationOneEn?: boolean = common.Bool
DarkBlockCompensationThree?: number = common.UInt8
DarkBlockCompensationTwo?: number = common.UInt8
DislodgeBadPointsGrade?: number = common.UInt8
FirstSweepElimination?: number = common.UInt8
FirstSweepEliminationEn?: boolean = common.Bool
G?: number = common.UInt8
GradientCompensationEnable?: boolean = common.Bool
GrayHorizontalStripesEliminateEn?: boolean = common.Bool
IsSetLowEffectGamma?: boolean = common.Bool
LowAshColorCastCompensation?: number = common.UInt8
LowAshUniformityImproved1?: number = common.UInt8
LowAshUniformityImproved2?: number = common.UInt8
REG_LENGTH: number = common.Int32_16
RegisterArray: number[] = ...
UnderEliminateGhost?: number = common.UInt8
VrextVoltageEnable?: boolean = common.Bool