Optional
@_xsi:type
@_xsi:type?: "ChipMBI5754BExtendProperty" = ...
Optional
AdvancedRLowAshColorCastCompensation1
AdvancedRLowAshColorCastCompensation1?: number = common.UInt8
Optional
AdvancedRLowAshColorCastCompensation2
AdvancedRLowAshColorCastCompensation2?: number = common.UInt8
Optional
AdvancedRLowAshColorCastCompensation3
AdvancedRLowAshColorCastCompensation3?: number = common.UInt8
Optional
CurrentGain
CurrentGain?: number = common.UInt8
Optional
DarkBlockCompensationOne
DarkBlockCompensationOne?: number = common.UInt8
Optional
DarkBlockCompensationThree
DarkBlockCompensationThree?: number = common.UInt8
Optional
DarkBlockCompensationTwo
DarkBlockCompensationTwo?: number = common.UInt8
Optional
DislodgeBadPointsGrade
DislodgeBadPointsGrade?: number = common.UInt8
Optional
FailureLEDElimination
FailureLEDElimination?: boolean = common.Bool
Optional
FirstSweepElimination
FirstSweepElimination?: number = common.UInt8
Optional
G
G?: number = common.UInt8
Optional
GclkDouble
GclkDouble?: boolean = common.Bool
Optional
GclkMode
GclkMode?: boolean = common.Bool
Optional
GclkNumberAdd
GclkNumberAdd?: number = common.Int32
Optional
GradientCompensation
GradientCompensation?: number = common.UInt8
Optional
GradientCompensation1
GradientCompensation1?: number = common.UInt8
Optional
GradualTransitionOptimizationTime
GradualTransitionOptimizationTime?: number = common.Int32
Optional
GrayDepth
GrayDepth?: number = common.UInt8
Optional
GrayEhanced
GrayEhanced?: boolean = common.Bool
Optional
GrayHorizontalStripesEliminateEn
GrayHorizontalStripesEliminateEn?: boolean = common.Bool
Optional
IsSetLowEffectGamma
IsSetLowEffectGamma?: boolean = common.Bool
Optional
LineBlankingTime
LineBlankingTime?: number = common.Int32
Optional
LowAshColorCastCompensation
LowAshColorCastCompensation?: number = common.UInt8
Optional
LowAshColorCastCompensationDll
LowAshColorCastCompensationDll?: number = common.UInt8
Optional
M
M?: number = common.UInt8
Optional
RefrashDouble
RefrashDouble?: number = common.UInt8
REG_LENGTH
REG_LENGTH: number = common.Int32_16
RegisterArray
RegisterArray: number[] = ...
Optional
ScanType
ScanType?: number = common.Int32
Optional
TableLab
TableLab?: number = common.UInt8
Optional
UnderEliminateGhost
UnderEliminateGhost?: number = common.UInt8