interface ChipMY9758ExtendProperty {
    @_xsi:type?: "ChipMY9758ExtendProperty";
    BlackEnergySaving?: number;
    CompensateTime?: number;
    Compensation_crude?: number;
    Compensation_fine?: number;
    CompensationCapacity?: number;
    CompensationMode?: number;
    ConductionMode?: number;
    CouplingOptimization?: number;
    CouplingStrengthen?: number;
    CrossEliminate?: number;
    CrossEliminateBool?: boolean;
    CurrentGain?: number;
    CurrentSetting_1?: number;
    CurrentSetting_2?: number;
    CurrentSetting_3?: number;
    DCLKMode?: number;
    DetectionPosition?: number;
    DownVanishingShadow?: number;
    DynamicEnergySaving?: number;
    FineTuning_1?: number;
    FineTuning_2?: number;
    FineTuning_3?: number;
    FirstCompensate?: number;
    GCKDoubFrequency?: number;
    GrayScaleUpgrade?: number;
    IsSetLowEffectGamma?: boolean;
    LowAshUniformity?: number;
    NonIntegerGrayScale?: number;
    RefreshRate?: number;
    RegisterArray: number[];
    ScanningSequence?: number;
    ScanNumber?: number;
    SquareGhost?: number;
    TimeSharing?: number;
    UplinkMode?: number;
    UpVanishingShadow?: number;
    VanishingShadowTime?: number;
}

Hierarchy

Properties

@_xsi:type?: "ChipMY9758ExtendProperty" = ...
BlackEnergySaving?: number = common.UInt8
CompensateTime?: number = common.UInt8
Compensation_crude?: number = common.UInt8
Compensation_fine?: number = common.UInt8
CompensationCapacity?: number = common.UInt8
CompensationMode?: number = common.UInt8
ConductionMode?: number = common.UInt8
CouplingOptimization?: number = common.UInt8
CouplingStrengthen?: number = common.UInt8
CrossEliminate?: number = common.UInt8
CrossEliminateBool?: boolean = common.Bool
CurrentGain?: number = common.UInt8
CurrentSetting_1?: number = common.UInt8
CurrentSetting_2?: number = common.UInt8
CurrentSetting_3?: number = common.UInt8
DCLKMode?: number = common.UInt8
DetectionPosition?: number = common.UInt8
DownVanishingShadow?: number = common.UInt8
DynamicEnergySaving?: number = common.UInt8
FineTuning_1?: number = common.UInt8
FineTuning_2?: number = common.UInt8
FineTuning_3?: number = common.UInt8
FirstCompensate?: number = common.UInt8
GCKDoubFrequency?: number = common.UInt8
GrayScaleUpgrade?: number = common.UInt8
IsSetLowEffectGamma?: boolean = common.Bool
LowAshUniformity?: number = common.UInt8
NonIntegerGrayScale?: number = common.UInt8
RefreshRate?: number = common.UInt8
RegisterArray: number[] = ...
ScanningSequence?: number = common.UInt8
ScanNumber?: number = common.UInt8
SquareGhost?: number = common.UInt8
TimeSharing?: number = common.UInt8
UplinkMode?: number = common.UInt8
UpVanishingShadow?: number = common.UInt8
VanishingShadowTime?: number = common.UInt8