Optional
@_xsi:type
@_xsi:type?: "ChipMY9758ExtendProperty" = ...
Optional
BlackEnergySaving
BlackEnergySaving?: number = common.UInt8
Optional
CompensateTime
CompensateTime?: number = common.UInt8
Optional
Compensation_crude
Compensation_crude?: number = common.UInt8
Optional
Compensation_fine
Compensation_fine?: number = common.UInt8
Optional
CompensationCapacity
CompensationCapacity?: number = common.UInt8
Optional
CompensationMode
CompensationMode?: number = common.UInt8
Optional
ConductionMode
ConductionMode?: number = common.UInt8
Optional
CouplingOptimization
CouplingOptimization?: number = common.UInt8
Optional
CouplingStrengthen
CouplingStrengthen?: number = common.UInt8
Optional
CrossEliminate
CrossEliminate?: number = common.UInt8
Optional
CrossEliminateBool
CrossEliminateBool?: boolean = common.Bool
Optional
CurrentGain
CurrentGain?: number = common.UInt8
Optional
CurrentSetting_1
CurrentSetting_1?: number = common.UInt8
Optional
CurrentSetting_2
CurrentSetting_2?: number = common.UInt8
Optional
CurrentSetting_3
CurrentSetting_3?: number = common.UInt8
Optional
DCLKMode
DCLKMode?: number = common.UInt8
Optional
DetectionPosition
DetectionPosition?: number = common.UInt8
Optional
DownVanishingShadow
DownVanishingShadow?: number = common.UInt8
Optional
DynamicEnergySaving
DynamicEnergySaving?: number = common.UInt8
Optional
FineTuning_1
FineTuning_1?: number = common.UInt8
Optional
FineTuning_2
FineTuning_2?: number = common.UInt8
Optional
FineTuning_3
FineTuning_3?: number = common.UInt8
Optional
FirstCompensate
FirstCompensate?: number = common.UInt8
Optional
GCKDoubFrequency
GCKDoubFrequency?: number = common.UInt8
Optional
GrayScaleUpgrade
GrayScaleUpgrade?: number = common.UInt8
Optional
IsSetLowEffectGamma
IsSetLowEffectGamma?: boolean = common.Bool
Optional
LowAshUniformity
LowAshUniformity?: number = common.UInt8
Optional
NonIntegerGrayScale
NonIntegerGrayScale?: number = common.UInt8
Optional
RefreshRate
RefreshRate?: number = common.UInt8
RegisterArray
RegisterArray: number[] = ...
Optional
ScanningSequence
ScanningSequence?: number = common.UInt8
Optional
ScanNumber
ScanNumber?: number = common.UInt8
Optional
SquareGhost
SquareGhost?: number = common.UInt8
Optional
TimeSharing
TimeSharing?: number = common.UInt8
Optional
UplinkMode
UplinkMode?: number = common.UInt8
Optional
UpVanishingShadow
UpVanishingShadow?: number = common.UInt8
Optional
VanishingShadowTime
VanishingShadowTime?: number = common.UInt8