interface ChipNT27052ExtendProperty {
    @_xsi:type?: "ChipNT27052ExtendProperty";
    AUTO_RUN_EN?: boolean;
    BeforeTime?: number;
    BeforeVolt?: number;
    ChipLibVersion?: number;
    CloseTime?: number;
    CurrentGain?: number;
    CurrentGain1?: number;
    CurrentGain2?: number;
    HighGrayOptim1?: number;
    HighGrayOptim2?: number;
    IsSetLowEffectGamma?: boolean;
    IsUseNewModule?: boolean;
    LowGrayColour1?: number;
    LowGrayColour2?: number;
    LowGrayOptim1?: number;
    LowGrayOptim2?: number;
    LowGrayOptim3?: number;
    LowGrayOptiomize1?: number;
    LowGrayOptiomize2?: number;
    OpenCircuitCheckEnable?: boolean;
    OpenRodeBlack?: boolean;
    PhaEliTime?: number;
    PointKnee?: number;
    PRE_CHARGE?: number;
    PRE_Ghost?: number;
    REGLENTH: number;
    RegValue: number[];
    REMOVEBADPOINTSREGLENGTH: number;
    RemoveBadPointsRegValue: number[];
    SavePowerA?: boolean;
    SavePowerB?: boolean;
    SleepMode?: boolean;
    SoftRest?: boolean;
    VanishLevel1?: number;
    VanishLevel2?: number;
    VOC?: number;
}

Hierarchy

Properties

@_xsi:type?: "ChipNT27052ExtendProperty" = ...
AUTO_RUN_EN?: boolean = common.Bool
BeforeTime?: number = common.UInt8
BeforeVolt?: number = common.UInt8
ChipLibVersion?: number = common.UInt8
CloseTime?: number = common.UInt8
CurrentGain?: number = common.UInt16
CurrentGain1?: number = common.UInt8
CurrentGain2?: number = common.UInt16
HighGrayOptim1?: number = common.UInt8
HighGrayOptim2?: number = common.UInt8
IsSetLowEffectGamma?: boolean = common.Bool
IsUseNewModule?: boolean = common.Bool
LowGrayColour1?: number = common.UInt8
LowGrayColour2?: number = common.UInt8
LowGrayOptim1?: number = common.UInt8
LowGrayOptim2?: number = common.UInt8
LowGrayOptim3?: number = common.UInt8
LowGrayOptiomize1?: number = common.UInt8
LowGrayOptiomize2?: number = common.UInt8
OpenCircuitCheckEnable?: boolean = common.Bool
OpenRodeBlack?: boolean = common.Bool
PhaEliTime?: number = common.UInt8
PointKnee?: number = common.UInt8
PRE_CHARGE?: number = common.UInt8
PRE_Ghost?: number = common.UInt8
REGLENTH: number = common.Int32_34
RegValue: number[] = ...
REMOVEBADPOINTSREGLENGTH: number = common.Int32_6
RemoveBadPointsRegValue: number[] = ...
SavePowerA?: boolean = common.Bool
SavePowerB?: boolean = common.Bool
SleepMode?: boolean = common.Bool
SoftRest?: boolean = common.Bool
VanishLevel1?: number = common.UInt8
VanishLevel2?: number = common.UInt8
VOC?: number = common.UInt8