Optional@_xsi:type
@_xsi:type?: "ChipSM16289ExtendProperty" = ...
OptionalBlankingOneLevel
BlankingOneLevel?: number = common.UInt8
OptionalBlankingTwoLevel
BlankingTwoLevel?: number = common.UInt8
OptionalBlankingTwoLevelEnable
BlankingTwoLevelEnable?: boolean = common.Bool
OptionalBlankingTwoTime
BlankingTwoTime?: number = common.UInt8
OptionalChipLibVersion
ChipLibVersion?: number = common.UInt8
OptionalCouplingLevel
CouplingLevel?: number = common.UInt8
OptionalCouplingOptimizationOne
CouplingOptimizationOne?: number = common.UInt8
OptionalCouplingOptimizationOneEnable
CouplingOptimizationOneEnable?: boolean = common.Bool
OptionalCouplingOptimizationTime
CouplingOptimizationTime?: number = common.UInt8
OptionalCouplingOptimizationWay
CouplingOptimizationWay?: number = common.UInt8
OptionalCrossBoardOptimizationOne
CrossBoardOptimizationOne?: number = common.UInt16
OptionalCrossBoardOptimizationThree
CrossBoardOptimizationThree?: number = common.UInt8
OptionalCrossBoardOptimizationThreeEnable
CrossBoardOptimizationThreeEnable?: boolean = common.Bool
OptionalCrossBoardOptimizationTwo
CrossBoardOptimizationTwo?: number = common.UInt16
OptionalCrossBoardOptimizationTwoEnable
CrossBoardOptimizationTwoEnable?: boolean = common.Bool
OptionalCurrentGain
CurrentGain?: number = common.UInt8
OptionalEliminateOpenCircuitCrossLevel
EliminateOpenCircuitCrossLevel?: number = common.UInt8
OptionalIsSetLowEffectGamma
IsSetLowEffectGamma?: boolean = common.Bool
OptionalIsUseNewModule
IsUseNewModule?: boolean = common.Bool
OptionalLowGrayCompensationOne
LowGrayCompensationOne?: number = common.UInt8
OptionalLowGrayCompensationTwo
LowGrayCompensationTwo?: number = common.UInt8
OptionalLowGrayTransverseStriationImprove
LowGrayTransverseStriationImprove?: number = common.UInt8
REGLENTH
REGLENTH: number = common.Int32_35
RegValue
RegValue: number[] = ...
REMOVEBADPOINTSREGLENGTH
REMOVEBADPOINTSREGLENGTH: number = common.Int32_6
RemoveBadPointsRegValue
RemoveBadPointsRegValue: number[] = ...
OptionalShortCircuitColorDeviation
ShortCircuitColorDeviation?: number = common.UInt8
OptionalShortCircuitColorDeviationEn
ShortCircuitColorDeviationEn?: boolean = common.Bool
OptionalTheFistScanDarkCompensationLevel
TheFistScanDarkCompensationLevel?: number = common.UInt8
OptionalTheFistScanDarkCompensationTime
TheFistScanDarkCompensationTime?: number = common.UInt8