Optional
@_xsi:type
@_xsi:type?: "ChipSM16289ExtendProperty" = ...
Optional
BlankingOneLevel
BlankingOneLevel?: number = common.UInt8
Optional
BlankingTwoLevel
BlankingTwoLevel?: number = common.UInt8
Optional
BlankingTwoLevelEnable
BlankingTwoLevelEnable?: boolean = common.Bool
Optional
BlankingTwoTime
BlankingTwoTime?: number = common.UInt8
Optional
ChipLibVersion
ChipLibVersion?: number = common.UInt8
Optional
CouplingLevel
CouplingLevel?: number = common.UInt8
Optional
CouplingOptimizationOne
CouplingOptimizationOne?: number = common.UInt8
Optional
CouplingOptimizationOneEnable
CouplingOptimizationOneEnable?: boolean = common.Bool
Optional
CouplingOptimizationTime
CouplingOptimizationTime?: number = common.UInt8
Optional
CouplingOptimizationWay
CouplingOptimizationWay?: number = common.UInt8
Optional
CrossBoardOptimizationOne
CrossBoardOptimizationOne?: number = common.UInt16
Optional
CrossBoardOptimizationThree
CrossBoardOptimizationThree?: number = common.UInt8
Optional
CrossBoardOptimizationThreeEnable
CrossBoardOptimizationThreeEnable?: boolean = common.Bool
Optional
CrossBoardOptimizationTwo
CrossBoardOptimizationTwo?: number = common.UInt16
Optional
CrossBoardOptimizationTwoEnable
CrossBoardOptimizationTwoEnable?: boolean = common.Bool
Optional
CurrentGain
CurrentGain?: number = common.UInt8
Optional
EliminateOpenCircuitCrossLevel
EliminateOpenCircuitCrossLevel?: number = common.UInt8
Optional
IsSetLowEffectGamma
IsSetLowEffectGamma?: boolean = common.Bool
Optional
IsUseNewModule
IsUseNewModule?: boolean = common.Bool
Optional
LowGrayCompensationOne
LowGrayCompensationOne?: number = common.UInt8
Optional
LowGrayCompensationTwo
LowGrayCompensationTwo?: number = common.UInt8
Optional
LowGrayTransverseStriationImprove
LowGrayTransverseStriationImprove?: number = common.UInt8
REGLENTH
REGLENTH: number = common.Int32_35
RegValue
RegValue: number[] = ...
REMOVEBADPOINTSREGLENGTH
REMOVEBADPOINTSREGLENGTH: number = common.Int32_6
RemoveBadPointsRegValue
RemoveBadPointsRegValue: number[] = ...
Optional
ShortCircuitColorDeviation
ShortCircuitColorDeviation?: number = common.UInt8
Optional
ShortCircuitColorDeviationEn
ShortCircuitColorDeviationEn?: boolean = common.Bool
Optional
TheFistScanDarkCompensationLevel
TheFistScanDarkCompensationLevel?: number = common.UInt8
Optional
TheFistScanDarkCompensationTime
TheFistScanDarkCompensationTime?: number = common.UInt8