interface ChipSM16388ExtendProperty {
    @_xsi:type?: "ChipSM16388ExtendProperty";
    CoupledEnhancementModeEn?: boolean;
    CouplingOptimization_1?: number;
    CouplingOptimization_2?: number;
    CrossEliminationLevel?: number;
    EnergySavingMode?: number;
    FirstLineDarkCompensationLevel?: number;
    FirstLineDarkCompensationTime?: number;
    GrayScaleUniformity?: number;
    IsSetLowEffectGamma?: boolean;
    LowGrayCompsention1?: number;
    LowGrayCompsention2?: number;
    LowGrayHorizontalStripesImproved?: number;
    RegisterArray: number[];
    ShadowEliminationEnable_2?: boolean;
    ShadowEliminationEnable_3?: boolean;
    ShadowEliminationLevel_1?: number;
    ShadowEliminationLevel_2?: number;
    ShadowEliminationLevel_3?: number;
    ShadowEliminationTime_1?: number;
}

Hierarchy

Properties

@_xsi:type?: "ChipSM16388ExtendProperty" = ...
CoupledEnhancementModeEn?: boolean = common.Bool
CouplingOptimization_1?: number = common.UInt8
CouplingOptimization_2?: number = common.UInt16
CrossEliminationLevel?: number = common.UInt8
EnergySavingMode?: number = common.UInt8
FirstLineDarkCompensationLevel?: number = common.UInt8
FirstLineDarkCompensationTime?: number = common.UInt8
GrayScaleUniformity?: number = common.UInt8
IsSetLowEffectGamma?: boolean = common.Bool
LowGrayCompsention1?: number = common.UInt8
LowGrayCompsention2?: number = common.UInt8
LowGrayHorizontalStripesImproved?: number = common.UInt8
RegisterArray: number[] = ...
ShadowEliminationEnable_2?: boolean = common.Bool
ShadowEliminationEnable_3?: boolean = common.Bool
ShadowEliminationLevel_1?: number = common.UInt8
ShadowEliminationLevel_2?: number = common.UInt8
ShadowEliminationLevel_3?: number = common.UInt8
ShadowEliminationTime_1?: number = common.UInt8