interface ChipSM16609ExtendProperty {
    @_xsi:type?: "ChipSM16609ExtendProperty";
    BlankingOneLevel?: number;
    BlankingThreeLevel?: number;
    BlankingThreeLevelEnable?: boolean;
    BlankingTwoLevel?: number;
    BlankingTwoLevelEnable?: boolean;
    BlankingTwoTime?: number;
    ChipLibVersion?: number;
    CouplingEnhanceMode?: boolean;
    CouplingLevel?: number;
    CouplingOptimizationFour?: boolean;
    CouplingOptimizationOne?: number;
    CouplingOptimizationThree?: number;
    CouplingOptimizationThreeEnable?: boolean;
    CouplingOptimizationTwo?: number;
    CurrentGain?: number;
    EliminateOpenCircuitCrossLevel?: number;
    IsSetLowEffectGamma?: boolean;
    IsUseNewModule?: boolean;
    LowGrayCompensationOne?: number;
    LowGrayCompensationTwo?: number;
    LowGrayTransverseStriationImprove?: number;
    REGLENTH: number;
    RegValue: number[];
    REMOVEBADPOINTSREGLENGTH: number;
    RemoveBadPointsRegValue: number[];
    TheFistScanDarkCompensationLevel?: number;
    TheFistScanDarkCompensationTime?: number;
}

Hierarchy

Properties

@_xsi:type?: "ChipSM16609ExtendProperty" = ...
BlankingOneLevel?: number = common.UInt8
BlankingThreeLevel?: number = common.UInt8
BlankingThreeLevelEnable?: boolean = common.Bool
BlankingTwoLevel?: number = common.UInt8
BlankingTwoLevelEnable?: boolean = common.Bool
BlankingTwoTime?: number = common.UInt8
ChipLibVersion?: number = common.UInt8
CouplingEnhanceMode?: boolean = common.Bool
CouplingLevel?: number = common.UInt8
CouplingOptimizationFour?: boolean = common.Bool
CouplingOptimizationOne?: number = common.UInt8
CouplingOptimizationThree?: number = common.UInt8
CouplingOptimizationThreeEnable?: boolean = common.Bool
CouplingOptimizationTwo?: number = common.UInt16
CurrentGain?: number = common.UInt8
EliminateOpenCircuitCrossLevel?: number = common.UInt8
IsSetLowEffectGamma?: boolean = common.Bool
IsUseNewModule?: boolean = common.Bool
LowGrayCompensationOne?: number = common.UInt8
LowGrayCompensationTwo?: number = common.UInt8
LowGrayTransverseStriationImprove?: number = common.UInt8
REGLENTH: number = common.Int32_42
RegValue: number[] = ...
REMOVEBADPOINTSREGLENGTH: number = common.Int32_6
RemoveBadPointsRegValue: number[] = ...
TheFistScanDarkCompensationLevel?: number = common.UInt8
TheFistScanDarkCompensationTime?: number = common.UInt8