interface LS9918Data {
    BDataPhase?: number;
    BitsNum: number;
    BlueJump?: number;
    BrightnessEfficiency?: number;
    ClockPhase?: number;
    CompensateValue?: number;
    ContrastValue?: number;
    DmFirstData?: Uint8Array;
    DmSecondData?: Uint8Array;
    DmThridData?: Uint8Array;
    Factor?: number;
    FirstLine?: number;
    FrequenceDivsion?: number;
    FriedFreuquance: number;
    GameTable?: Uint8Array;
    GammaMaxValue?: number;
    GammaShift?: number;
    GammaStartValue?: number;
    GDataPhase?: number;
    GreenJump?: number;
    HighNumber?: number;
    HighNumberList: number[];
    IsLineShadowOK?: boolean;
    IsRowSwitch?: boolean;
    LineCharge?: number;
    LS9918OEData?: Uint8Array;
    MaxBrightness?: number;
    MaxRefreshRate?: number;
    MaxRefreshRateList: number[];
    MinWidth?: number;
    ModeList: string[];
    ModeValue?: number;
    PmData?: Uint8Array;
    RDataPhase?: number;
    RedJump?: number;
    RowShadow?: number;
    ScanType?: number;
    Select32Port?: number;
    SelectRowSwitch?: number;
    ShadowThree?: number;
    ShadowZone?: number;
    ShiftClock?: number;
    ShiftClockList: number[];
    ShiftLenth?: number;
    StarRefreshRate?: number;
    StarRefreshRateList: number[];
    SubFrameNum: number;
    SystemClock?: number;
}

Hierarchy

Properties

BDataPhase?: number = common.Int32
BitsNum: number = common.Int32_2
BlueJump?: number = common.Int32
BrightnessEfficiency?: number = common.Int32
ClockPhase?: number = common.Int32
CompensateValue?: number = common.Numeric
ContrastValue?: number = common.Int32
DmFirstData?: Uint8Array = common.Base64
DmSecondData?: Uint8Array = common.Base64
DmThridData?: Uint8Array = common.Base64
Factor?: number = common.Int32
FirstLine?: number = common.Int32
FrequenceDivsion?: number = common.Int32
FriedFreuquance: number = common.Int32_60
GameTable?: Uint8Array = common.Base64
GammaMaxValue?: number = common.Int32
GammaShift?: number = common.Int32
GammaStartValue?: number = common.Int32
GDataPhase?: number = common.Int32
GreenJump?: number = common.Int32
HighNumber?: number = common.Int32
HighNumberList: number[] = ...
IsLineShadowOK?: boolean = common.Bool
IsRowSwitch?: boolean = common.Bool
LineCharge?: number = common.Int32
LS9918OEData?: Uint8Array = common.Base64
MaxBrightness?: number = common.Int32
MaxRefreshRate?: number = common.Int32
MaxRefreshRateList: number[] = ...
MinWidth?: number = common.Int32
ModeList: string[] = ...
ModeValue?: number = common.Int32
PmData?: Uint8Array = common.Base64
RDataPhase?: number = common.Int32
RedJump?: number = common.Int32
RowShadow?: number = common.Int32
ScanType?: number = common.Int32
Select32Port?: number = common.Int32
SelectRowSwitch?: number = common.Int32
ShadowThree?: number = common.Int32
ShadowZone?: number = common.Int32
ShiftClock?: number = common.Numeric
ShiftClockList: number[] = ...
ShiftLenth?: number = common.Int32
StarRefreshRate?: number = common.Int32
StarRefreshRateList: number[] = ...
SubFrameNum: number = common.Int32_3
SystemClock?: number = common.Int32