interface LS9960Data {
    BirghtEfficty?: number;
    BlkIC?: number;
    BlueColPhase?: number;
    BlueCurrentValue?: number;
    BlueJump?: number;
    BrightMaxValue?: number;
    ClkAndPhaseClock: number;
    ClokPhase?: number;
    ColBankingMode?: number;
    ColElimination: number;
    ConnnectUnitCount: number;
    ConpensationValue?: number;
    ContrastValue?: number;
    CutTime?: number;
    DmFirstData?: Uint8Array;
    DmSecondData?: Uint8Array;
    DmThridData?: Uint8Array;
    FirstDarkertoeliminateB?: number;
    FirstDarkertoeliminateG?: number;
    FirstDarkertoeliminateR?: number;
    FriedFreuquance: number;
    GameTable?: Uint8Array;
    GammaModulus: number;
    GammaStepupLength: number;
    GreenColPhase?: number;
    GreenCurrentValue?: number;
    GreenJump?: number;
    ICNumberOrder: string;
    IsSelfMode?: boolean;
    LowPower?: number;
    MaxFreshRate?: number;
    MaxGamaValue?: number;
    MinFreshRate?: number;
    MinGamaValue?: number;
    MinPulseB?: number;
    MinPulseG?: number;
    MinPulseR?: number;
    Mode_blkl?: number;
    MoudleHeight?: number;
    MoudleWeidth?: number;
    NVersion?: number;
    PllMode?: number;
    PmData?: Uint8Array;
    Pre96Port?: number;
    PreVoltageBlue?: number;
    PreVoltageGreen?: number;
    PreVoltageRed?: number;
    RedColPhase?: number;
    RedCurrentValue?: number;
    RedJump?: number;
    RgbSeq?: number;
    RGBSQ?: number;
    RowElimination: number;
    ScanLineArray?: Uint8Array;
    ScanNum?: number;
    ScanType?: number;
    ShiftClock?: number;
    ShiftClockList: number[];
    TableMode: number;
    UnitIcCount?: number;
    Vol_blkl?: number;
    WspData?: Uint8Array;
}

Hierarchy

Properties

BirghtEfficty?: number = common.Numeric
BlkIC?: number = common.Int32
BlueColPhase?: number = common.Int32
BlueCurrentValue?: number = common.Int32
BlueJump?: number = common.Int32
BrightMaxValue?: number = common.Int32
ClkAndPhaseClock: number = common.Int32_100
ClokPhase?: number = common.Int32
ColBankingMode?: number = common.Int32
ColElimination: number = common.Int32_10
ConnnectUnitCount: number = common.Int32_1
ConpensationValue?: number = common.Int32
ContrastValue?: number = common.Int32
CutTime?: number = common.Int32
DmFirstData?: Uint8Array = common.Base64
DmSecondData?: Uint8Array = common.Base64
DmThridData?: Uint8Array = common.Base64
FirstDarkertoeliminateB?: number = common.Int32
FirstDarkertoeliminateG?: number = common.Int32
FirstDarkertoeliminateR?: number = common.Int32
FriedFreuquance: number = common.Int32_60
GameTable?: Uint8Array = common.Base64
GammaModulus: number = common.Numeric_28
GammaStepupLength: number = common.Int32_1
GreenColPhase?: number = common.Int32
GreenCurrentValue?: number = common.Int32
GreenJump?: number = common.Int32
ICNumberOrder: string = common.string_empty
IsSelfMode?: boolean = common.Bool
LowPower?: number = common.Int32
MaxFreshRate?: number = common.Int32
MaxGamaValue?: number = common.Int32
MinFreshRate?: number = common.Int32
MinGamaValue?: number = common.Int32
MinPulseB?: number = common.Int32
MinPulseG?: number = common.Int32
MinPulseR?: number = common.Int32
Mode_blkl?: number = common.Int32
MoudleHeight?: number = common.Int32
MoudleWeidth?: number = common.Int32
NVersion?: number = common.Int32
PllMode?: number = common.Int32
PmData?: Uint8Array = common.Base64
Pre96Port?: number = common.Int32
PreVoltageBlue?: number = common.Int32
PreVoltageGreen?: number = common.Int32
PreVoltageRed?: number = common.Int32
RedColPhase?: number = common.Int32
RedCurrentValue?: number = common.Int32
RedJump?: number = common.Int32
RgbSeq?: number = common.Int32
RGBSQ?: number = common.Int32
RowElimination: number = common.Int32_10
ScanLineArray?: Uint8Array = common.Base64
ScanNum?: number = common.Int32
ScanType?: number = common.Int32
ShiftClock?: number = common.Numeric
ShiftClockList: number[] = ...
TableMode: number = common.Int32_2
UnitIcCount?: number = common.Int32
Vol_blkl?: number = common.Int32
WspData?: Uint8Array = common.Base64