VariableChipMBI5264ExtendPropertyBaseConst
ChipMBI5264ExtendPropertyBase: IntersectionC<[PartialC<{
IsSetLowEffectGamma: Type<boolean, boolean, unknown>;
}>, TypeC<{
REG_LENGTH: Type<number, number, unknown>;
RegisterArray: ArrayC<Type<number, number, unknown>>;
}>, PartialC<{
AdvancedRLowAshColorCastCompensation1: Type<number, number, unknown>;
AdvancedRLowAshColorCastCompensation2: Type<number, number, unknown>;
AdvancedRLowAshColorCastCompensation3: Type<number, number, unknown>;
ChannelsCloseSpeed: Type<number, number, unknown>;
ChannelsStartSpeed: Type<number, number, unknown>;
CurrentGain: Type<number, number, unknown>;
DarkBlockCompensationOne: Type<number, number, unknown>;
DarkBlockCompensationOneEn: Type<boolean, boolean, unknown>;
DarkBlockCompensationThree: Type<number, number, unknown>;
DarkBlockCompensationTwo: Type<number, number, unknown>;
DislodgeBadPointsGrade: Type<number, number, unknown>;
FirstSweepElimination: Type<number, number, unknown>;
FirstSweepEliminationEn: Type<boolean, boolean, unknown>;
GradientCompensationEnable: Type<boolean, boolean, unknown>;
GrayHorizontalStripesEliminateEn: Type<boolean, boolean, unknown>;
KneeVoltage: Type<number, number, unknown>;
LowAshColorCastCompensation: Type<number, number, unknown>;
LowAshUniformityImproved1: Type<number, number, unknown>;
LowAshUniformityImproved2: Type<number, number, unknown>;
StaggeredChannels: Type<number, number, unknown>;
UnderEliminateGhost: Type<number, number, unknown>;
}>]> = ...